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AMD released Radeon ProRender 3.2 for Blender and Maya

16.07.2021
CG news

Radeon ProRender 3.2 for Blender and Maya adds motion blur and warping to render character animation or cloth modelling with realistic blur.

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Previously, blur was only available when rendering camera motion or moving objects with a solid surface. The update also added the PRP Toon shader, a new node for creating non-photorealistic, cartoon-style renderings, in addition to the existing contour rendering system.

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Users can now choose to render at half resolution and configure the software to automatically scale and denoise the image, thereby improving rendering performance in viewport. This functionality, by the way, was first introduced in ProRender 3.1 for Blender.

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In addition, existing Subsurface Scattering and Volune shaders now work with Radeon ProRender 2.0, the latest version of the software rendering engine deployed in previous plugin versions.

All releases of Radeon ProRender are available for free download. The source code of the plugins is available under the Apache License 2.0.
Radeon ProRender 3.2 for Blender is compatible with Blender 2.80 and higher on Windows, Linux and macOS. Radeon ProRender 3.2 for Maya is compatible with Maya 2018 and above running on Windows and macOS. Radeon ProRender USD Hydra delegate 2.1  is compatible with Houdini 18.5 on Windows and macOS.

 

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16.07.2021
CG news
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