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Закулисье игры «Детройт: Стать человеком»
Behind The Scenes – Detroit: Become Human
Today we want to show you how Detroit: Becoming Human was created. "Detroit: Becoming Human is a computer-adventure game with interactive cinematic elements, developed by French company Quantic Dream and released by Sony Interactive Entertainment for PlayStation 4 in 2018; a year later, the game was released for Windows. The game is set in the not-too-distant future, where there are mass-produced androids - robotic servants almost
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independent day
Independence Day – Movie VFX Production Procedure by Using Houdini
There's been no movement on Independence Day 3, and there's a pretty good reason why. Director Roland Emmerich and producer Dean Devlin took the world by storm with 1996's Independence Day, which premiered over the July 4th weekend and became a blockbuster. The bombastic alien invasion/disaster flick cemented Will Smith as a bonafide movie star and went on to gross $817 million worldwide. However, it took
The secrets of “The Queen’s Gambit”: how was made the popular serial
In this video you can see how some of the scenes from one of the latest popular series, The King's Gambit, were created. The series was created by Scott Frank and Allan Scott for Netflix. A seemingly ordinary film about a great chess player. But even here there are scenes made with renderings and, moreover, not a few of them. [embed][/embed] Remind, that the series "The
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Cyberpunk 2077: Захват движения и лицевая анимация
Cyberpunk 2077: Motion Capture and Facial Animation
In this video you will find a summary of how the game Cyberpunk 2077 was drawn. Specifically, you can see how the facial animation was designed, motion captures, comparisons. [embed][/embed] Remind: Cyberpunk 2077 is an action/RPG computer game developed and published by the Polish studio CD Projekt. The game is set in 2077 in Knight City, a fictional North American city from the Cyberpunk universe. The
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Как перенести шерсть из Ornatrix plugin на новый объект в Autodesk Maya?
How do I transfer wool from the Ornatrix plugin to a new object in Autodesk Maya?
In this series of videos you will see how to transfer Ornatrix wool from our Asset to your model in Maya. Series 1 on how to: - import your asset into a preset scene - use the new Ornatrix 3 tools to draw - paint with wool - transfer all modifiers to the new object More tutorials: - Ornatrix Maya → - Maya →
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A series of lessons about creating a snowy landscape in World Creator 2, FStorm Render, V-Ray, Houdini, Teya Conceptor, 3ds Max
Creating a frozen mountains. Part 1. World Creator 2 tutorial. Frozen Terrain generation and texturing.    In this part we will talk: - About how to simply create a landscape by using a different filters in World Creator 2. - How to assign the textures and create masks for future use in Quixel Mixer. Video content: 0:01 - Information about the subtitles 0:05 - Lesson topic
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RS Car Paint 2
Redshift Render Car Paint material in 3ds Max tutorial. Part 2
The next part about Redshift Car Paint shader in 3ds Max. In this part, we’ll talk about the density of the "Metalic Flakes" in car paint, about the Clear Coat Reflection settings, and of course, about the interesting methods of adding a bump map to create different types of paint. More tutorials with Redshift →  Video content: 0:00 - Intro 0:05 - Message about
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3dsmax vray udim workflow
Substance painter and 3dsmax+VRay Next UDIM workflow tutorial.
In this video, we’ll talk about UDIM in Substance Painter and 3dsmax workflow, as well as about rendering the UDIM material in the V-Ray NEXT GPU.  More tutorials in my playlists: ✦3ds Max - ✦V-Ray - ✦Substance Painter - —Video content— 0:00 - Intro 0:05 - Subtitle Information 0:10 - Tutorial theme 0:17 - Demonstration of the UDIM layers in "Substance Painter"
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Redshift Car Paint material
RS Car Paint material in Redhisft Render for 3ds Max. Part 1
In this video, we will talk about the Car Paint shader in Redshift Render for 3ds Max. As promised, I start to render the chapter about a Redshift Material, in which we will talk about the all parameters of each material in Redhisft Render. After the theory - there will definitely be practice. More Redshift tutorials →    (more…)
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